![]() ![]() There’s a great deal of variety in the enemies too, and the developers throw them at you in interesting mixes, creating a solid difficulty curve. You can switch between four weapons on the fly, each of which handles quite differently, and the unlockable variations of each weapon all use different combo trees and animation timing in addition to different stats. While not nearly as precise as its contemporaries (the camera in particular needs a lot of work) it’s quite fast-paced and fun in its own right, well above the standard set by most Action-RPGs. Drakengard 3 definitely fixes that problem, delivering a fast, acrobatic spectacle fighter in the vein of Devil May Cry and Bayonetta. The controls were sluggish, and on the whole encounters felt too slow. In previous games, the ground-based combat was not great. The juvenile dragon is considerably less wise than his predecessor, but he can still spit fire and it’s hard to argue with results like that.ĭrakengard has always been one half beat-em-up and one half Ace Combat-style shooting. After a year’s recuperation she sets out once again on her murderous rampage, this time aided by Mikhail, the reincarnation of Michael. Zero is defeated, losing her arm in the process, and Michael is killed. Unfortunately, her sister One has a dragon of her own, one that she’s corrupted into a powerful demon. She is Zero, the original intoner, and she’s hell-bent on killing her five conveniently-numbered sisters. This is Drakengard.Ī beautiful blonde woman clad in white stands at the other end of the sword. And then the narrator gets stabbed through the goddamn chest and bleeds all over the scroll, because fuck JRPG tropes. The pictures on the scroll are beautifully animated using a cel-shaded ink-on-paper effect, and the story, though a little generic, has a certain fairy tale charm to it. It’s a fairly standard expository scene, though very well-executed. He tells of the Intoners, five goddesses who descended from the heavens onto a turbulent world, bringing peace through the power of their song. So I do quite appreciate this team's willingness to go places that few others would dream of, I keep wishing the Drakengard 3 designers would bring that daring nature into the game's mechanics themselves, as we know they can.We open on an old man telling the story of the world’s creation while looking over an old scroll. And that kind of weirdness - weirdness in the game's design - is more attractive, more sticky, more revolutionary than a can't-look-away sex story grafted onto a game that hits the same design notes over and over. ![]() It could be an action RPG, a top-down shooting game, even a text adventure whenever it wanted to be. The story wasn't as far-out crazy, but Nier held no attachment to notions of genre. That was rough around the edges too, but it more than made up for it by being - well, weirder even than Drakengard. This is a game made on the cheap, no question.īut then, so was Nier, the 2010 game that this team last worked on. Battles against big boss characters are where things really get ugly, from the lo-fi models to the crazy camera. If you told me that Drakengard 3 was a PlayStation 2 game that had been given an HD upgrade and ported to PlayStation 3, I wouldn't be able to muster enough evidence to prove you wrong. The character models and their facial expressions during cinematic scenes are good, but all of the environments look terrible. ![]()
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